dots/.config/nvim/snips/glsl.lua

68 lines
1.0 KiB
Lua

local ls = require("luasnip")
local s = ls.snippet
local t = ls.text_node
local i = ls.insert_node
return {
s({ trig = "ifdef" }, {
t("#ifdef GL_ES"),
t("precision mediump float;"),
i(1),
t("#endif"),
}),
s({ trig = "defpi" }, {
t("#define PI 3.14159265359"),
}),
s({ trig = "main" }, {
t("void main() {"),
i(1),
t("}"),
}),
s({ trig = "uni" }, {
t("uniform "),
i(1),
t(";"),
}),
s({ trig = "unif" }, {
t("uniform float "),
i(1),
t(";"),
}),
s({ trig = "univ" }, {
t("uniform vec"),
i(1),
t(" float "),
i(2),
t(";"),
}),
s({ trig = "univ2" }, {
t("uniform vec2 float "),
i(1),
t(";"),
}),
s({ trig = "univ3" }, {
t("uniform vec3 float "),
i(1),
t(";"),
}),
s({ trig = "univ4" }, {
t("uniform vec4 float "),
i(1),
t(";"),
}),
s({ trig = "f" }, {
t("float "),
i(1),
t(";"),
}),
s({ trig = "v" }, {
t("vec"),
}),
s({ trig = "ss" }, {
t("smoothstep("),
i(1),
t(")"),
i(2),
}),
}