snippet ifdef #ifdef GL_ES precision mediump float; #endif endsnippet snippet defpi #define PI 3.14159265359 endsnippet snippet main void main() { $1 } endsnippet snippet uni uniform $1; endsnippet snippet unif uniform float $1; endsnippet snippet univ uniform vec$1 float $2; endsnippet snippet univ2 uniform vec2 float $1; endsnippet snippet univ3 uniform vec3 float $1; endsnippet snippet univ4 uniform vec4 float $1; endsnippet snippet f float endsnippet snippet v vec endsnippet snippet ss smoothstep($1)$2 endsnippet